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		<title>Write a short story without using the letter &#8216;E&#8217;</title>
		<link>http://mstarmach.wordpress.com/2011/12/04/write-a-short-story-without-using-the-letter-e/</link>
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		<pubDate>Sun, 04 Dec 2011 09:26:22 +0000</pubDate>
		<dc:creator>mstarmach</dc:creator>
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		<description><![CDATA[I remember hearing about this in uni and I&#8217;ve wanted to try this for a while, but I always backed out of it before I fully got in, thinking that it has to be impossible. Today I tried it properly, and I have to say, this challenge is surprisingly fruitful. It really makes you think [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mstarmach.wordpress.com&amp;blog=6881677&amp;post=596&amp;subd=mstarmach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">I remember hearing about this in uni and I&#8217;ve wanted to try this for a while, but I always backed out of it before I fully got in, thinking that it has to be impossible. Today I tried it properly, and I have to say, this challenge is surprisingly fruitful. It really makes you think and apply language in different ways, develop tricks and notice patterns. I&#8217;d encourage everyone to give it a go. Here&#8217;s my attempt, an unexpectedly sad, slightly disturbing, story about the powerlessness to say certain things:</p>
<p style="text-align:center;">___</p>
<p style="text-align:justify;">Cyril is that kind of man who, although has such a small amount of control or clout, still insists on holding a mordant criticism for anything that occurs without his official sanction. It is as though Cyril had sat in an important position of an important board for a substantial duration of his vivacious youth, and now, lost in adulthood, was struggling to fathom his triviality. And so, Cyril constantly picks flaws in unknown of visitors, or any world affair, politician or policy, law or sport, which fails to pass by him first.</p>
<p style="text-align:justify;">His family, which consists of his darling Liz and his autistic son Jacob, is constantly at the whim of his cynicism. Sitting in his suburban chipboard manor, lit only by Saturday half-sun, trying to thumb out strings of mango from his backmost molars, Cyril, glancing out a window abaft Liz, said,<br />
&#8220;I want to split up with you.&#8221;<br />
&#8220;Not this again.&#8221;<br />
&#8220;What this? What&#8217;s &#8220;this&#8221;?&#8221;<br />
&#8220;You always try to pull this shit nowadays Cyril. I&#8217;m sick of it.&#8221; Liz cut a mango in half for Jacob, and slowly crosshatching it, and still without looking up at Cyril, said,<br />
&#8220;You can&#8217;t afford to split up anyway. Look at us.&#8221;<br />
&#8220;I can afford it. Don&#8217;t say I can&#8217;t. I can. You sly bitch.&#8221;<br />
Liz, who was busy placing bits of mango in Jacob&#8217;s mouth, stood up calmly, wiping off any surplus syrup, and unblinkingly, lips slightly apart, glancing at Cyril, quit his manor.</p>
<p style="text-align:justify;">Cyril, almost in a form of paralysis, and upon catching sight of mango dripping from his autistic son&#8217;s mouth, saw how full and thorough his castration actually was.</p>
<p style="text-align:justify;">But Cyril thought again, and got up to mop his oblivious son&#8217;s chin and shirt.  Cyril found Jacob&#8217;s storybook and pulling out his bookmark and pointing to an illustration, said,<br />
&#8220;What&#8217;s this Jacob? What animal is this?&#8221;<br />
His son didn&#8217;t say anything.<br />
&#8220;What&#8217;s this? It has a long trunk, big tusks and.. big.. flappy..&#8221; Cyril slowly saw in Jacob a crushing and distraught frustration, which was all his fault, and gradually put down his book and got up.</p>
<p style="text-align:left;">That night, Liz and Cyril laid on a worn out futon for hours without drifting off.<br />
&#8220;What&#8217;s on tomorrow?&#8221; Cyril said softly.<br />
&#8220;I was just going to vacuum today. Paying the pink slip and bills on Monday.&#8221;<br />
Cyril&#8217;s wristwatch was ticking in a long and drawn out fashion.<br />
&#8220;I don&#8217;t want to split up with you.&#8221;<br />
&#8220;You stupid man.&#8221; Liz said in a half-laugh.<br />
&#8220;I, I just can&#8217;t say it though.&#8221;<br />
&#8220;Say what? Sorry?&#8221;<br />
&#8220;No. Kind of. That and &#8211; I don&#8217;t know if I, if you and I, can finish this happily.&#8221;</p>
<p style="text-align:justify;">Liz, looking past Cyril&#8217;s cryptic mumbling, saw through to his lucid, autumnal chagrin. And Cyril, looking at Liz staring upwards at the dimly lit roof, saw a similar dissatisfaction which cast back his own. Cyril and Liz laid, tacit and amazingly poor, twins on a futon, both with an inability to say what, if anything, was holding this family in unison.</p>
<p style="text-align:center;">___</p>
<p style="text-align:left;">
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		<title>The Skinner Box and You</title>
		<link>http://mstarmach.wordpress.com/2011/05/10/the-skinner-box-and-you/</link>
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		<pubDate>Tue, 10 May 2011 13:26:10 +0000</pubDate>
		<dc:creator>mstarmach</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[activity]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[Adigard]]></category>
		<category><![CDATA[automation]]></category>
		<category><![CDATA[behaviour]]></category>
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		<category><![CDATA[discipline and punish]]></category>
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		<category><![CDATA[panopticon]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[Skinner]]></category>
		<category><![CDATA[Skinner box]]></category>
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		<category><![CDATA[world of warcraft]]></category>
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		<description><![CDATA[The Skinner box is a psychological experiment and common principle in game/interaction design. It is defined as a closed system in which a user&#8217;s active volition is automated over time by the possibility of a secondary conditioner being acquired through a repeated action. A pigeon, put in a closed box, is conditioned to press a button [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mstarmach.wordpress.com&amp;blog=6881677&amp;post=569&amp;subd=mstarmach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://mstarmach.files.wordpress.com/2011/05/img_5733-copy.jpg"><img class="aligncenter size-medium wp-image-578" title="skinnerbox" src="http://mstarmach.files.wordpress.com/2011/05/img_5733-copy.jpg?w=300&#038;h=293" alt="" width="300" height="293" /></a></p>
<p style="text-align:justify;">The Skinner box is a psychological experiment and common principle in game/interaction design. It is defined as a closed system in which a user&#8217;s active volition is automated over time by the possibility of a secondary conditioner being acquired through a repeated action. A pigeon, put in a closed box, is conditioned to press a button by infrequently being rewarded bread as it does so. Or to analogise, it&#8217;s as though a post-op patient has been given a faulty self-regulated morphine drip(1). When the Skinner box is explained like this, it can be seen as a somewhat exploitative and potentially dangerous system to feign engagement.</p>
<div style="text-align:justify;">
<div>Ethics aside, this blog entry will focus on how the Skinner Box can be used as a system which applies to a broader degree of contexts, outside video games and interaction design. One of these ways could be through the idea of<strong> social Skinner boxes</strong>, and whether in our day-to-day lives, we move in and out of these closed systems of automated volition depending on our secondary (nonessential) needs of a specific time.</div>
<div><span style="color:#ffffff;">.</span></div>
<div><a href="http://mstarmach.files.wordpress.com/2011/05/img_5733-copy-2.jpg"><img class="aligncenter size-medium wp-image-579" title="skinnermorphine" src="http://mstarmach.files.wordpress.com/2011/05/img_5733-copy-2.jpg?w=234&#038;h=300" alt="" width="234" height="300" /></a></div>
<div><span style="color:#ffffff;">.</span></div>
<div>It begins with WoW (World of Warcraft, an addictive life-sapping MMORPG). It&#8217;s easy to see how WoW employs Skinner&#8217;s principles, by rigging rare items to drop only by a small percentage, or certain events to occur, or certain quests/NPCs to open up. The whole game is designed to reward you for pressing buttons over and over again in the small chance that something rare (and therefore, good) will happen.</div>
<div><span style="color:#ffffff;">.</span></div>
<div>In a strange way though, WoW&#8217;s Skinner box system flows outwardly from the screen, into the social interactions of the player themselves. Addicted players limit who they talk to in real life, and what they talk to them about. It&#8217;s as though the game has pigeonholed them into a whole new Skinner box, but one which is consequential, social and real. In a way, perhaps to a lesser degree though, we are all shoved into different social boxes whose walls only stand up by a significant restructuring of our thought, action and behaviour on a daily basis.</div>
<div><span style="color:#ffffff;">.</span></div>
<div>This is definitely something echoed in Foucault&#8217;s <em>Discipline and Punish</em>. For Foucault, it is the &#8220;strict spatial partitioning&#8221; of panopticism, the inhabitance of &#8220;segmented, immobile, frozen space&#8221; which &#8216;regimentalises&#8217; the performance of social scripts(2). In the same way, I feel the core of the Skinner Box system is intrinsically in the fact that it takes place in a box &#8211; that it is set up as a closed system which imposes physical limits on the movement of its user.</div>
<div><span style="color:#ffffff;">.</span></div>
<div>When you think about it, there&#8217;s a whole cast of social interactions which <strong>restrict movements</strong> and <strong>force us to change how we think/act</strong> at the same time. They can occur in certain environments/institutions; <em>the elevator, the classroom, the workstation, the boardroom, the traffic light, the queue, the restaurant, the hospital bed, the airplane.</em>Or in roles/interactions; <em>the audience member, the passenger, the prisoner, the jury, the couch potato&#8217;s malaise and the destitute&#8217;s helplessness,</em> to name a few.</div>
<div><span style="color:#ffffff;">.</span></div>
<div>If the Skinner box can be read as a closed system which restricts movement by automating its user&#8217;s volition then can these social interactions and institutions be understood in the same way? And if so, how much of our social interactions are automated and conditioned by the best possible outcome of those specific social interactions?</div>
<div><span style="color:#ffffff;">.</span></div>
</div>
<div style="text-align:justify;">In the biggest sense, often perceived as the best possible outcome for life is to retire successful, rich and happy. Of course, there are many factors which contribute to this, and it means many things to many people. But for a big slab of the population, there&#8217;s only a small chance that they will achieve the retirement they so ardently imagine. Skinner would say that it is this small chance which keeps us pushing the button, (or rather the alarm clock) as we go to work, day in day out, way beyond the point of novelty.</div>
<div style="text-align:justify;"><span style="color:#ffffff;">.</span></div>
<div style="text-align:justify;">That&#8217;s quite depressing, and hopefully a lifestyle dying out, but it&#8217;s an interesting thought. Buttons, by virtue, substitute one action for the other act of pressing a button. They complete a human action for us. They replace and abstract action. It must be measurable then, how much of our potential thoughts, energies, actions and behaviours remain unperformed when we push a button. How much autonomy and spontaneity are we taking away from ourselves? Interaction designer, Erik Adigard, writes of buttons:</div>
<div style="text-align:justify;"><span style="color:#ffffff;">.</span></div>
<div style="text-align:justify;"><em><span style="font-family:arial, helvetica;font-size:x-small;">&#8220;Machines, like humans, are meant to touch and to be touched, so they come with hands, a reassuring reflection of ourselves in an attempt to convince us of their existence as avatars of the workers they have replaced. Hands are attached to bodies; therefore they also reaffirm the presence of the machinery they belong to.</span></em></div>
<div style="text-align:justify;"><em><span style="font-family:arial, helvetica;font-size:x-small;"><br />
</span></em></div>
<div style="text-align:justify;"><em><span style="font-family:arial, helvetica;font-size:x-small;">&#8230;</span></em><em><span style="font-family:arial, helvetica;font-size:x-small;">The first tool was a hand and the last tool deserves to be a hand, but what happens when tools escape our grip to become mere buttons? We still need to grasp and hold objects in order to make contact with the physical world, so we intently hold our computer mouse to touch information, we obsessively hold our cell phone to talk and now we choose our iPod as dancing companion. These devices are holding our hands and, if anything it is our eyes doing the touching&#8221;(3)</span></em></div>
<div style="text-align:justify;"><span style="color:#ffffff;">.</span></div>
<div style="text-align:justify;">I recommend reading <a href="http://madxs.com/metropolishands/">the rest of Adigard&#8217;s article</a>, it&#8217;s quite short and encapsulates a lot of these ideas. In summary, Adigard says that the buttons we touch remind us of what we no longer do. Similarly, the buttons of the Skinner box change the way we think. They make us think abstractly, in terms of what could be and what isn&#8217;t, rather than what is. <em>It&#8217;s inaction disguised as action</em>.</div>
<div style="text-align:justify;"><span style="color:#ffffff;">.</span></div>
<div style="text-align:justify;">Thinking about the Skinner box forces us to question how much of modernity hinges on the ability to abstract thoughts, actions and behaviours, and wonder what the erasion, and potential rekindling of human error (as the Skinner era passes) can teach us about ourselves.</div>
<div style="text-align:center;">___________________________</div>
<div style="text-align:center;"><span style="color:#ffffff;">.</span></div>
<div>1. In this hypothetical, every time the patient feels pain and presses the regulator to administer the mg of morphine they need, there&#8217;s a large chance it won&#8217;t work.</div>
<div>2. [<a href="http://www.esubjects.com/curric/general/world_history/unit_three/pdf/L11_Discipline_and_Publish_ch3.pdf">http://www.esubjects.com/curric/general/world_history/unit_three/pdf/L11_Discipline_and_Publish_ch3.pdf</a>]</div>
<div>3. [<a href="http://madxs.com/metropolishands/">http://madxs.com/metropolishands/</a>]</div>
<div><span style="color:#ffffff;">.</span></div>
<div>By Mark Starmach 2011</div>
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